*** CHAMPIONSHIP GOLF DOCS *** by Nemesis The Rush-in Method ------------------ For single player With the Pebble Beach scorecard displayed on your screen, follow these steps to start a one-player game. you might also want to refer to the list of function keys f1 through f8 on the inside back cover of this book (yeah right) The inside back cover of this book: f1 full-screen perspective f2 split screen-overhead view on left, perspective on right f3 overhead view of entire hole f4 close-up overhead view f5 birds-eye view perspective f6 ground-level perspective f7 rotate line of sight to right (clockwise) f8 rotate line of sight to left (counterclockwise) 1.Type you three initials and press RETURN. the first hole will be highlighted on the scorecard. 2.Press RETURN again. You'll go directly to the tee on Number 1, with two views of the hole on a split screen. In the overhead view on the left-hand side, your position is represented as a small square and your ball as a dot. On the right-hand side is your ground-level perspective view of the hole, looking directly over your ball in the foreground. 3.Because the first hole is a dogleg-right, your perspective and your aime (always initially directed at the flagstick) will be into the trees. Press f8 seven times to rotate your view and aim to the left, up the fairway. press f2 to draw your new perspective. 4.Press RETURN. You'll go to the SELECT STROKE screen where FULL will be highlighted 5.Press RETURN to select the full stroke. You'll go the the club selection screen, where the 1-wood (driver) will be highlighted. 6.Press RETURN to select the 1-wood. You'll go to the stance and club alignment screen. 7. Press RETURN to select a square stance and standard club alignment. You'll go to the swing animation screen. 8.Press f10 to swing. Follow your ball on either side of the split-screen When your ball comes to rest, you'll go to your perspective and aim again directed at the flagstick. If you want to adjust your aim, repeat step 3, using f8 to rotate your view to the left or f7 it to rotate to the right. Then repeat steps 4 through 8, pressing RETURN to accept the stroke, club, and stance and club alignment recommended by championship golf. The ScoreCard ------------- After displaying the title and credit screens, championship golf takes you to the pebble beach scorcard. Notice the numbers for each of the 18 holes and the yardages for each from the back (BAC), middle (MID), and forward (FOR) tees. Also shown are the par (PAR) for each hole and the handicap rating (HCP), which ranks the hole according to difficulty. ex. the 14th hole is rated the most difficult During play the chmpgolf scorecard keeps running totals for the front none (on the OUT line), the back nine (on the IN line), and all 18 holes (TOT), updating and displaying the totals each time all registered players finish playing a hole. REGISTERING TO PLAY you can play a round alone or in a goup-up to foursome. to reg. type three initials for each player onto the scorecard when it appears. when all players have signed in, press RETURN. SELECTING A HOLE to start play on a different hole, use the uparrow and downarrow keys to highlight the one you want to play. rem: if you start at any hole other than the first, your score will not be eligible for recording as a course record ow score. you can go directly to the tee, but you may first want to go to the main menu to select tee and pin placements, a bag of clubs for each player, and other options. You must also go to the main menu in order to get to the driving range. to do so, press ESC. otherwise RETURN to go to the course. The Main Menu ------------- the main menu allows you to select tee and pin placements, your bag of clubs, and other play options, and to go to the pebble beach driving range. To go to the main menu from the scorecard, the course, or the driving range, press ESC. press ESC again if you want to return to the place you came from. SELECTING OPTIONS to select an option from the main menu, use the uparrow and downarrow keys to scroll through the list the desired option, then press RETURN chmpgolf does not allow you to change your pin, tee, or club selections while you're on the driving range or playing a hole on the course. If you want tochange these selections after coming from the course or the driving range, you must first scroll to START NEW ROUND and press RETURN and then, from the scorecard, press ESC to re-enter main menu PLANNING YOUR GAME adjusting difficulty course: use the right and left arrow keys to highlight the player's initials on th escorecard, then press ESC to go to the main menu. Each player may select the forward, middle, or back tees and preliminary-round or final-round pin placements. SELECTING TEE AND PIN PLACEMENTS. unless you choose otherwise, you'll shoot from the middle tees to the preliminary-round pin placements. to make another selection, use the up down keys to screoll throught the menu until TEE is highlighted, then press RETURN to cycle to your tee preference. Next, scroll down to PIN and repeat the procedure. CHOOSING YOUR BAG OF CLUBS chmpgolf automatically equips each player with 14 clubs if you prefer a different selection, scroll to PICK BAG OF CLUBS and press RETURN. you'll be presented with a menu of clubs. you can substitute the 2-, 4-, or 6-wood or the 1-iron for another club in your bag. you'll required to carry a putter and sand wedge. to select a club, you can use the up/down keys to scroll thrught the list on the left side of the screen until the desired club is highlighted, then press the spacebar to put the club in your bag. you need 14 clubs! to select tees, pin placements and clubs for the next player, press RETURN to return to the scorecard; use the left/right keys to highlight the nest players initials; press ESC again to return to the main menu; and repeat the procedure described above. OTHER MAIN MENU OPTIONS to select any of these highlight the one youy want using the up/down keys and press RETURN LEAVE GAME removes the player whose initials were highlighted on the scorecard or who was about to hit when you came to the main menu. the other registered players may continue to play. after selection this option, you'll return to the scorecard or the cours, whechever you came from to the main menu DISPLAY LOW SCORES lets you see the four lowest course record scores recorded on your chmpgolf disk DRIVING RANGE allows you to practice your full swing, chipping, and putting strokes, sand shots, and shots from the rough. if you leave a game to go to the driving range, you must start a new round or a new game to resume play on the course. STARTING A NEW GAME returns you to the scorecard, where you may register to play (enter initials for a group of players) You may then select tee and pin placements and a gab of clubs for each players, highlight a hole where you want to begin play, and go to the course. START NEW ROUND also returns you to the scorecard to strat fresh from the first hole, but with the same player, tee and pin placements, and clubs as on the previous round. SAVE GAME ON DISK records the current state of the game in progress on the chmpgolf program disk. this option is useful is you want to halt play in the middle of a round and pick up where you left off at a later time. GET GAME FROM DISK retrieves a saved game from the disk, so you can resume theround where you left off. SOUND is a switch for toggling sound On The Course ------------- To begin exploring the course from the main menu, press ESC to return to the scorecard, if necessary. Then use the up/down keys to highlight a hole you'd like to explore-number 12 is a good place to learn how to control your views and perspectives. press RETURN to go to the hole you've selected. SHOTMAKING shotmaking in chmpgolf has all the elements of real golf, including aiming, club selection, clubface alignment and stance, and timing the components of your swing. For each element chmpgolf recommends a standard choice for every player; these choices are highlighted on the shotmaking screens, However, you can control your aim, club selection, stance, and swing in any way you like. AIMING YOUR SHOT whether you're on the driving range or the golf course, you'll want to be sure of your aim before hitting your shot. In taking aim, you'll rely on the ground-level or bird's-eye perspective (f6 or f5). In any perspective view, you'll notice the small line, or tick, at the top center of the view and your ball at the botoom center. the initial line of flight of your shot will be in the direction of the tick. On the golf course, champgolf sets up the initial line of flight directly at the flagstick. Only on rare occasions, however, will the ball fly or roll in a perfectly straight line throughout its flight. As in real golf, factors such as the wind direction and speed, the path of the clubhead, and the angle of the clubface at impact will affect the flight of the ball; on the greens, the slope of the terrain will cause your putts to break. So you'll often need to adjust your aim before hitting the ball, especially in a heavy crosswind, on severely slopping greens, and when you're trying to "bend" a shot around trees. You also need to adjust your aim from the tee on dolgleg holes, because the initial aim may be into the trees (number 1 is a good example). To adjust your aim, use f7 to rotate the tick to the right, f8 to rotate it to the left. On a split screen, the square in the overhead view moves in tandem with the tick. After moving the tick, you can press f1, f2, f5, or f6 to redraw the perspective along your new line of sight. If you move the tick entirely off the perspective view, the view will go blank, prompting you to redraw. You may rotate more before doing so. After taking aim, press RETURN to go to the first shotmaking screen. If you've pressed any of the arrow keys to move from your ball, pressing RETURN at this point will take you back to your ball rather than to the first shotmaking screen, and you'll have to re-adjust your aim using f7 and f8. STROKE AND CLUB SELECTION on the first shotmaking screen, you select the type of stroke you want to use and choose a club. but if you first change your mind about your aim and want to go back to the perspective screen with the ball and tick, press ESC. In selecting a stroke, you have three choices: FULL involves body turn, arm speed, and wrist action (max. power) CHIP a half swing, with a shorter backswing and follow-through, but it also involves body turn, arm speed, and wrist action (less distance) PUTT involves arms and wrists only chmpgolf always highlights a recommended strok, based on the lie of your ball and its distance from the cup. to select the stroke highlighted on the screen, simply press RETURN. Or press F, C, or P. On amiga, use the left/right keys to highlight the type of stroke you want, then press RETURN. after pressing RETURN to confirm your stroke selection, you must select a club in selecting a club, you have your choice of any club in your bag, except if you've chosen the putting stroke, when you may use a putter only. again, chmpgolf recommends a club, which you may accept by pressing RETURN. to select a different club, you can scroll through the list. press RETURN to confirm your selection. to tee up the ball or remove it from the tee on the driving range or at the start of a hole, press T. after highlighting your club selection and deciding whether you want the ball teed up or not, press RETURN. You'll go to the second shotmaking screen. should you change your mind about your stroke or club selection, press ESC to return to the SELECT STROKE screen. ADDRESSING THE BALL: STANCE AND CLUBFACE ALIGNMENT if you've chosen a full or chip stroke, champgolf gives you a chance to adjust the alignmnet of your stance and clubface. no such re-alignment is possible for the putting stroke. for each shot, champgolf initially sets up a squeare stance and clubface, aimed straight in the direction you've chosen. the clubface alignment is shown in the TOP VIEW of portion of the screen, and the alighment of yur feet is illustrated in the lower left portoin of the screen. note the alignment of the feet relative to the line of flight runing through the ball in the very bottom left portion of the screen. you may wish to open or close you stance in order to slice (fade) your shot to the right or to hook (draw) it to the left. use the up/down keys to adjust the position of your front foot. notice how the large arrow adjusts to represent the change in the swing path of your club. you can also open or close your clubface to put spin on the ball so that your shot will curve to the right (slice) or left (hook). press RETURN when you're satisfied with your stance and clubface alignment. you'll proceed to the swing animation screen. if you change your mind before starting the seing and want to go back and modify your shot alignment, press ESC. you'll return to the stance and clubface alignment screen if you're using a full or chip stroke or, if you're putting, to the split-screen overhead and perspective views, so you can re-orient yourself. SWING AWAY the third and last screen in the shotmaking series is where you actually swing the club. for easy, consisten, average shotmaking, you can simply press f10 to swing the club and hit the ball. by practicing the techniques described below, however, you can learn to control your swing and play a better game. when you're ready to swing, you can press any key to start the action. but if you don't press any more keys, you'll swing very slowly, and the ball won't go very far. there are three ways to hit the ball farther: you can swing your arms faster, add wrist action to your swing, and drive your swing with your body. you can work with each of these elements alone or use any combination of the three. pressing the C key will add a surge of wrist action to your swing. pressing the B key will add a surge of body drive, and pressing the V key will add both elements at once. pressing any other standard key in the lower two rows of the keyboard will add arm speed to your swing; the keys in the third row (Q-]) will add extra arm speed. adding arm speed is the easiest way to add distance to your shots. for each time you press andy key except C, B, or V, you'll add arm speed to the swing. the keys in the row betw Q and ] will add extra arm speed. the more often you press the keys, the faster your arms will swing. while increasing your arm speed will enable you to hit the ball farther you won't be able to achieve much distance by swinging only with your arms. you must add wrist and body action to your swing for maximum power. timing the required keystrokes is tricky, but with practice you'll improve. to add wrist action, you must both cock your wrists on the backswing and also release them on the downswing, just before impact, press C both to cock your wrists during the backswing and to uncock them during the downswing. after you press any key to start your backswing, press C up to three times on the backswing and the same number of times on the downswing. just as in real golf, you can add distance by breaking your wrists at just the right moment during your swing. try to break themin the power zone during your downswing. by breaking them too early, you'll lose distance; if you break them too late you may top your shot. remember, woods take a little longer than irons to repond to wrist action. for more yardage, you can add arm spedd just after you break your wrists on the downswing, you'll need to add body action to your swing. to add body action, start your swing with any key, then press the B key up to three times on the packswing and the same number of times on the downswing. driving with your body can give your shots more distance than arm speed and wrist action combined. as with wrist action, the proper timing of your boady action is critical. try to uncoil your body as the club passes through the power zone during the downswing. keep in mind that the body responds more slowly than the wrists. once again, to add ven more distance, you should finish off your downswing with more arm speed by rapidly tapping any key other than C, B, and V. remember, the third row of letters on the keyboard (Q-]) add the most arm speed. to combine wrist and body action, use the V key. it fives you simultaneous wrist and body action on both your backswing and downswing. used with added arm speed late in the downswing, combined wrist and body action will deliver the greatest power and distance. press the V key up to three times during the backswing and again during the downswing, but try to focus your keypresses in the power zone during your downseing. if you uncoil your body and break your wrists too early in the downswing, you'll lose power before impact; if too late, you'll probably top or miss the ball. timing your swing is very important for distance and accuracy. the faster your swing, the more critical the timing of breaking your wrists and uncoiling your body if you want a straiaght shot. whether you use th C, B, or V key, try to consolidate your keystrokes in the power zone during your downswing, then add as much additional arm speed as you can as you swing throught the ball. a fast backsing does not improve distanc. and once again, balance your C, B, or V keystrokes between the backswing and the downswing. there's little advantage in pressing these keys more than three times each way. to asses your swing, watch the right side of the swing screen; there you'll see the results of your timing as the clubhead meets the ball. the TOP VIEW and SIDE VIEW images freeze briefly at impact, so you can assess your timing n terms of the ideal swing path, clubface direction, and angle of attack. the large arrow in the TOP VIEW shows your projected swing path at impact, and the block shows the projected left-right angle of the clubhead. the large arrow in the SIDE VIEW shows the projected path of your clubhead at impact, and the line shows the projected loft angle of the clubface as it meets the ball. as you'll see, if you don't bring your swing into line in time your club will probably push the ball from inside the target line to the outside, making the ball fly off to the right of your target. if you rotate back too late, you may contact the ball to late in your swing. in this case you'll probably top the ball, if you hit it at all. hitting the ball with your wrists still cocked will decrease the clubface's loft angle at impact, and its likely that you'll top the ball or miss it altogether. the chipping stroke has all the elements of the full swing, but it hits the ball a shorter distance, because the backswing and follow- through are only half as long. chiping is an important stroke-saver around the green. it's a good idea to spend time developing your chipping skills on the driving range, where you can learn how far you can chip the ball with the various clubs using your arms, wrists, and body and combinations of the 3. the putting stroke can be made with the arms or wrists alone or in combination. press and key to start the stroke. THE DRIVING RANGE in champgolf shotmaking is every bit as complex and challenging as in real golf, so its a good idea to invest some time developing your swing technique. and as in real golf, the ideal place to learn how to swing the club and hit the ball is the driving range. to go to the driving range, press ESC, if necessaty, to go to the main menu, use the down arrow key to highlight DRIVING RANGE, and press RETURN. when two or more players are on the driving range, they take turns shooting. after each shot, the YDS bos in the overhead view shows how far the ball traveled, and the game pauses. press any key to continue. viewing and movement are the same as on the golf course, except that you cannot walk forward or backward on the driving range. quick lateral movement (using left/right keys with the SHIFT key) will enable you to choose any type of terrain for pracice. also, when you move around the driving range, your ball moves with you. so pressing RETURN will not return you to your starting point as it does on the course; instead, it takes you to the SELECT STROKE screen. practice options include all the shots you'll use on the golf course: the practice putting green, with flagstick, allows you only a single putt, so you cannot putt out, but you can learn how to make putts of various lengths, from various angles. on the teeing ground, your ball is automatically teed up for you. you may remove it from the tee by pressing T. on the practice fairway, your ball lies deep in the long grass. you can practice hitting out of two types of bunkers. the larger (left-hand) bunker represents a fairway bunker, where the ball sits up on the sand. the smaller (right-hand) bunker is a greenside bunker, where the ball is half-buried in the sand. after your first shot on the driving range, when your turn comes again champgolf will return you to the shotmaking screen with the same aim, stroke, and club that you selected for your last shot. to change your aim, stroke, or club, or to move elsewhere on the driving range, press any key to return to the shotmaking screen, then press ESC as many times as necessary to go back to the desired screen. if you hit a ball out of bounds on the driving range, champgolf places the ball in bounds at the point where it went out and tells you how far it traveled before going out of bounds. to leave the driving range, press ESC after your ball stops rolling; you'll return to the main menu. ------------------------- END ----------------------------